Freedom Throughout the Ages
These powers allow you to make different sorts of attacks.
Device: An offensive device is, by definition, a weapon, although it may or may not take the form of a conventional weapon. A Blast, for example, may be a blaster pistol or goggles that shoot energy beams, while a Strike could be a hand-held weapon like a sword or hammer or a ring or gauntlet that provides a powerful kinetic impact.
You can cause a fast-acting affliction – like a disease or toxin – by touching a target. Test your Affliction level against the target’s Strength each page; success results in power level damage. Failure means no damage, but the Affliction continues and another test is required on the following page. Failure by 3 or more also ends the effect.
A victim reduced to 0 Stamina begins dying and losing Strength levels, although medical attention can arrest this loss, substituting an Intellect test (with Medicine specialty bonus) for the Strength test against the Affliction.
You can remove your Affliction at will, simply by touching the victim, halting any further damage.
Bonus Power – Ranged Affliction: As a bonus power, you can use your Affliction at close range without having to touch the target.
You can surround yourself with a damaging effect like fire, raw energy, sharp spines, or acid, for example. Choose the effect of your Aura when you gain this power. Anything touching you suffers power level damage; this includes anyone attacking you unarmed (or their weapon if they attack with one). If you deliberately touch an opponent (including wrestling them), they suffer your Aura’s damage.
You can project an attack that binds or traps the target such as glue, ice, mud, webbing, or the like. Make a Coordination test against the target’s Coordination to hit with the attack, treating the outcome like a wrestling test. Your Binding has Strength equal to its power level.
You can project a damaging blast at a distance. Choose the effect of your Blast – from pure force to an element or energy – and whether or not it is a blasting or shooting attack when you get this power. Your Blast inflicts damage equal to its level.
Bonus Power – Explosive: As a bonus power, you can project an explosive blast, affecting all targets in a close area around the target point.
You can project an effect that temporarily blinds the target; it could be dazzling light, a chemical spray, a gob of mud or anything similar. Make a Coordination test against the target’s Coordination to hit. With a moderate success, you blind the target for 1 page, with a major or better success, the target is blinded for 1 page per Blinding level. The Resistance power can reduce the power level of your Blinding; if it’s reduced to 0 or less, you cannot blind the target.
Optionally, you can have your attack affect a sense other than sight, usually hearing to deafen the target, although you could also target a sensory power like Danger Sense or Detection. It works the same way, just targeting the other sense.
Bonus Power – Multiple Senses: As a bonus power, your Blinding affects two senses at once rather than one, simultaneously blinding and deafening, for example.
Bonus Power – Blinding Burst: As a bonus power, you can project a blinding burst, affecting all targets in a close area around the target point.
Fast Attack (Costs 5, 7, or 8 Points)
You can attack more than once per panel, with your total number of attacks based on your power
level. Make each attack test separately. This power is only available at costs of 5, 7, or 8 points.
|Level||Attacks Per Panel|
You can drain a target’s life-force by touch; roll a Prowess test to touch the target. If successful, subtract your power level from the target’s Stamina and add it to your Stamina, which can’t increase above its normal maximum. Targets drained to 0 Stamina must make a Strength test against your Life Drain level with failure meaning they begin losing Strength levels.
Bonus Power – Life Drain Increase: As a bonus power, your Life Drain can increase your Stamina above it’s normal maximum, up to your power level. You lose this additional Stamina at a rate of 1 point per page after a number of pages equal to your power level.
Bonus Power – Ranged Drain: As a bonus power, you can use Life Drain at close range without having to touch your target.
Your touch can render opponents unable to move. To paralyze an opponent you must roll a test to touch the target and a Paralysis test against your target’s Strength. With a moderate success the target is paralyzed for one page. A major success paralyzes the target for pages equal to your Paralysis level.
Bonus Power – Ranged Paralysis: As a bonus power, you can use Paralysis at close range, without having to touch your target.
You have some sort of close combat attack like claws, spines, or a melee weapon of some sort. Choose the effect of your strike and whether or not it is a bashing or slashing attack when you get this power. A slashing Strike inflicts damage equal to its level. A bashing Strike does damage equal to its level or your Strength+1, whichever is greater.