Mental Powers

Mental powers influence the minds of others, or tap into the psionic potential of the mind.

Device: Mental power devices are often worn on the head, in the form of helmets, headbands, skullcaps, hats, and so forth. Mental devices are often magical, but may be technological, particularly for Telepathy or controlling powers.

Animal Control

You can communicate with and control animals. To control all animals within visual range, roll a power test with a difficulty equal to the highest Willpower among the affected animals. Choose the type of animal affected below:

  • Avians
  • Insects
  • Mammals
  • Reptiles
  • Sea Creatures

Bonus Power – Animal Friend: As a bonus power you can control all animals as detailed above.

Astral Projection (Coast x2 per Level)

You can separate your astral form (the vessel of the mind and spirit) from your physical body, allowing it to travel elsewhere. Your body remains in a coma-like state, although you are aware of any harm befalling it. Should your body perish while your astral form is away, you remain trapped in astral form.

Your astral form can observe, but not affect, the physical world and cannot be detected by physical means, although Telepathy reveal it. You can use mental powers against non-astral beings, but with a –2 penalty to your level. Your powers work normally against other astral beings.

While in astral form, you can pass harmlessly through physical objects and fly, like the Flight power at your level. You can also travel into other dimensions linked to the astral plane like the Dimension Travel power at your Astral Projection level.

Dream Control

You can exert a kind of Mind Control, influencing complete control over the target’s dreams. To influence someone with Dream Control, they must be asleep, in visual range and you need a successful power test with the target’s Awareness as the difficulty. If you fail an Dream Control test against someone, you must make a determined effort to attempt to control them again in the same scene, and the target may make an Awareness test with your Willpower as the difficulty. If the target’s test succeeds, they wake up.

A successful power test gives you total control over the reality of the target’s dream – any effect can be created, although if the target has any reason to suspect that they are dreaming, they may make an Awareness test with your Dream Control as the difficulty. If they succeed in breaking your control, they may resume control of their own dream, or wake up (as they choose).
You may use other mental powers while sustaining control of a dream, but only against the dreaming target. If you are distracted (such as being attacked in the real world), you must make another Dream Control roll to maintain the effect.

Bonus Power – Dream Travel: You can take Dream Travel as a bonus power.

Dream Travel

Using a limited form of Astral Projection, you can separate your astral form (the vessel of the mind and spirit) from your physical body, allowing it to travel into dreams. Your body remains in a coma-like state, although you are aware of any harm befalling it. Should your body perish while your astral form is away, you remain trapped in the dream state.

Your astral form can only observe things within the dream, and can travel from the dreams of one person into the dreams of another. To affect things within the dream, or shape it in any way,
requires Dream Control. Finding a particular dreamer requires familiarity with the target, and a Dream Travel roll against a difficulty equal to the targets’ Willpower – and the target must be asleep at the time, or they are undetectable.

Emotion Control

You can exert a kind of Mind Control, influencing how a target feels, rather than acts. To influence someone with Emotion Control, they must be in visual range and you need a successful power test with the target’s Awareness as the difficulty. If you fail an Emotion Control test against someone, you must make a determined effort to attempt to control them again in the same scene.

The target is affected until you choose to release them or they are led to do something opposed to one or more of their aspects at which point you must roll a new Emotion Control test to maintain the effect.

Choose the type of emotion you control below:

  • Doubt
  • Fear
  • Hate
  • Love
  • Pleasure
  • Respect
  • Sadness

These are broad categories that can be refined as a particular aspect (such as Pleasure being manifest as uncontrolled laughter) for your particular power.

Bonus Power – All Emotions: As a bonus power, you can control and change any emotion in someone. You can instill a single emotion in the target at a time, but may choose to switch any emotion at any time.

Illusion

You can project false sensory impressions into other minds, creating very realistic hallucinations. Your power has no effect on non-intelligent machines like cameras, microphones, or other sensors. Targets treat your illusions as real unless they have some reason to disbelieve them, in which case roll an Illusion test against the target’s Awareness; failure means they overcome the illusion and know it to be false. Otherwise, they react normally to the illusion, even suffering imaginary damage from illusory attacks, although “death” only results in unconsciousness (like a failed test to avoid being stunned).

Although illusions can fool others, they still have no effect on the physical world. An illusory wall might block people who think it’s real, but an illusory floor won’t support any weight and things fall right through it, illusory fire doesn’t actually burn things, and so forth.

Bonus Power – Images: As a bonus power, your Illusion power can create real sensory images, affecting machines like cameras and ignoring mental resistance, but lacking the ability to choose who perceives your illusions, as they don’t exist solely in the subject’s mind. Images cannot be disbelieved, only revealed as false. They cannot cause damage.

Mental Blast

You can strike other minds within visual range with blasts of mental “force.” Roll a Willpower test, with a difficulty equal to the target’s Willpower and read the results like a blasting attack. You inflict damage equal to your power level and can stun, but not slam, your target.

Mind Control (Coast x2 Per Level)

You can take over the minds of others. A target of Mind Control must be within visual range and have a Willpower level less than the level of this power or your own Willpower, whichever is greater. Those with greater Willpower are immune to your control.

To take control of another, roll a Mind Control test with a difficulty of the target’s Willpower. If successful, the target is under your control until you choose to release them or you order the target to do something opposed one or more of their aspects at which point you must roll a new Mind Control test to maintain your control. If you fail a Mind Control test against someone, you must make a determined effort to attempt to control them again in the same scene.

While you can command a target to take any action, you cannot force targets to make determined efforts or otherwise spend Determination.

Mind Shield

You have a mental shield protecting you from outside influences. Subtract its level from the level of any hostile mental power used against you. If your Mind Shield reduces the attacking power’s level to 0 or less, it has no effect. Otherwise, it works normally at the reduced level.

Bonus Power – False Facade: As a bonus power, your Mind Shield can also project a false facade, so that any attempt to read or influence your mind perceives what you want the intruder to perceive.

Mind Switch (Cost x2 Per Level)

You can take over someone else’s body, much like Mind Control except your mind is “inside” the victim and controls their body, rather than issuing orders. This power works just like Possession, with a significant difference: You switch consciousness with your target – you take control over their body, but they take control over yours. A target of Mind Switch must be within visual range and have a Willpower level less than the level of this power or your own Willpower, whichever is greater. Those with greater Willpower are immune to your control.

To switch minds with a target, roll a Mind Swtich test with a difficulty of the target’s Willpower. If successful, the target is under your control until you choose to release them, or until you are unconscious. Since your mind is in control of the target’s body, you can spend your own Determination for tests you make using the target’s body. You have access to all of their powers – except those of a mental nature, which travel with the consciousness to the new body. Conversely, they have access to your non-mental powers (if any) while occupying your body.

Possession (Cost x2 Per Level)

You can take over someone else’s body, much like Mind Control, except your mind is “inside” the victim and controls their body, rather than issuing orders. Your own body is unconscious and immobile while you possess someone else. Otherwise, this power works just like Mind Control. Since your mind is in control of the target’s body, you can spend your own Determination for tests you make using the possessed target (unlike Mind Control). If you place the target’s body in a life-threatening situation, you must make a Possession test against the target’s Willpower each round, with failure meaning the target shakes off your influence.

Bonus Power – Merger: As a bonus power, your own body disappears and merges with the target when you possess them. You reappear near the target when the possession ends.

Sleep (Cost x2 Per Level)

You can force others into a deep sleep. A target of Sleep must be within visual range and have a Willpower level less than the level of this power or your own Willpower, whichever is greater. Those with greater Willpower are immune to the effect.

To put a target to sleep, roll a Sleep test with a difficulty of the target’s Willpower. If successful, the target falls unconscious. A target can be woken by others as normal. Without outside assistance, the target will remain asleep for a period (in narrative time) equal to your power level in hours (although the target may spend Determination to awaken sooner, at the GM’s discretion).

Telepathy

You can read the minds of others and transmit your thoughts to them. You can read the mind of any character with a Willpower level lower than your Telepathy level or Willpower, whichever is greater. Minds with greater Willpower are closed to you. Roll a Telepathy test against the subject’s Willpower to read their thoughts.

You are automatically aware when someone attempts to read your mind and may attempt to block the attempt; both telepaths roll power tests and the greater effort wins.

Mental Powers

Freedom Throughout the Ages Psiko_GM