Damage

Any successful hit inflicts damage that is subtracted from your Stamina. The amount of damage an attack inflicts varies according to its type:

Close Attack

Inflicts damage equal to the attacker’s Strength if weaponless or according to the weapon’s damage, if wielding a close attack weapon.

Ranged Attack

Inflicts damage based on the weapon or power used. For thrown objects, use the lesser of the attacker’s or the object’s Strength.

Armor

Armor reduces the amount of damage suffered in an attack by subtracting the armor’s level from the amount of damage inflicted; any remaining points are then subtracted from Stamina. If the target has no armor, the attack does full damage.

Example: A character wearing armor 1 hit by a punch dealing 2 points of damage suffers only 1 point of damage to Stamina.

0 Stamina

Reducing a target to 0 or less Stamina counts as an automatic massive success with that attack, with no resistance test by the target. For bashing and blasting attacks, the target is rendered unconscious. With slashing and shooting attacks, however, this results in an automatic killing outcome and the target is dead!

Damage Bonuses

Besides reducing Stamina, a Major or Massive success from attacks can have other effects on targets. These effects and how to Test for them are detailed below.

Slamming

If an attack achieves a potential slam outcome and inflicts 0 or more Stamina damage to the target, test the target’s Strength against the damage level. Attacks inflicting less than 0 damage cannot slam a target.

Failure sends the target flying out to the next range, typically from close to ranged. The target must spend next panel getting up and can perform no other action. If there’s an obstacle along the way, and the attacker’s damage is greater than the obstacle’s material Strength (see Difficulty Modifier Table Reference), the target is knocked through it. Otherwise the target hits the obstacle and stops.

Moderate success knocks the target down. Getting back up is a supplemental action (for a –1 test penalty that page).

Major or massive success means no effect from the slam.

Stunning

If an attack achieves a potential stun outcome and inflicts 0 or more Stamina damage to the target, test the target’s Strength against the damage level. Attacks inflicting less than 0 damage cannot stun a target.

Failure reduces the target’s Stamina to 0 and renders the character unconscious.

Moderate success stuns the target for 1 page, during which the character cannot take any actions.

Major or massive success means no effect from the stun.

Killing

If an attack achieves a potential killing outcome and inflicts 0 or more Stamina damage to the target, test the target’s Strength against the damage level. Attacks inflicting less than 0 Stamina damage cannot kill a target.

Failure reduces the target’s Stamina to 0 and renders the character unconscious. On the following page, and each page thereafter, the character loses a level of Strength. When Strength falls below 0, the character dies. You can prevent your Strength level from dropping for one page by spending a point of Determination. Assistance from another character for one page stops loss of Strength and stabilizes your condition, leaving you unconscious.

Moderate success reduces the target’s Stamina to 0 and renders the character unconscious.

Major or massive success test means no effect.

Damage

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